I’m apparently unable to assign the App Name anymore with…
iPhone Bundle Identifier : com.unity3d.
…as I have been of course prior to 1.5.
Now I’m seeing:
iPhone Application Display Name :
…which DOES set my app name on the iPhone…
…but Xcode is still referencing an old name that isn’t anywhere in the Player Settings in Unity. Is this the case and should I nix the build folder in Xcode?
I encountered the same issue.
When u Build&Run wich is the same thing as Build and then select Append the name dosnt change.
The name will only change if you rebuild the whole unity project.
Maybe it wil work with build run if u clean all targets in XCode but havent tryed it yet.
Yes, the only solution I found to this problem was “not” appending to the existing project that had this problem, but creating a new XCode project as a Unity Build (by just naming the build something else).
If you have a lot of ObjC changes you made to the project, it sometimes can be annoying to have to remake those changes in the new projects, but sometimes simply copying over files work