Hi, we are making a small game for Android utilizing Unity. We are using a samsung galaxy 3s and an xperia GO as benchmarks for testing. so far the app has worked on both platforms, but after implementing “some” feature, it stopped working on the xperia GO. We believe it might be caused by “in-App Purchasing Unity Plugin for Android”: http://www.platoevolved.com/blog/unity-plugins/#!/~/product/category=2743024&id=13203885 , but have not been able to find the source of the problem.
What happens:
when opening the app, it says that it is running at 0 fps, yet all the UI elements still work and we can also log on to google play, access the store and so forth, but when the game starts, it is still at 0 fps, meaning that the game itself is frozen. by waiting a long time the game ocassionally “moves”
on the galaxy 3s the game works as it should
Does anyone have an idea on what the problem is?
If additional information is needed, go ahead and we will supply it.