App rejected (2.2) due to launch error

Hi,

The app was rejected due to failing to launch on iPad3. It does not launch on iPad4 either however on all other devices it works fine.

It shows the splash screen but then quits the game on these two devices mentioned above. Hence, there is no crash log available.

Did anyone had any similar issue where the game worked on all devices except on iPad3 and iPad4. Is there a code of line that has to be inserted or check/un-check any box in Unity?

Thanks!

I don’t have an iPad 3 or 4 to test on, so I hope not! That said, my latest update got approved last night, so I assume all is good.

I find the stripping level can cause crashes on my apps, not sure if that would be the problem for you, or that it would be device specific.

Do you have any platform specific code that doesn’t cater for iPad?

Like an if statement that choose which UI to load or which texture to put on a mesh?

Hi, I found the issue it was a sprite issue for these two devices but solved it tonight. Thanks and Merry Christmas.

It’d be awesome if you could go a little more in-depth as to what the problem was and how you rectified it - in-case anybody else has the same problem :slight_smile:

Glad you got it working though!

I second Kiada !, could you please detail the issue David ?, it could help another soul in need :slight_smile:

Cheers.