App Rejected - Asset Bundle issue? iPhone.DoNotBackUp in 4.2.1

I just got this rejection from Apple on an update. Nothing has changed in my app since I built it but iOS 7 was launched between then and now. I’m still building in Xcode 4.6.3 for iOS 6.1.3 and it runs just fine on users iOS 7 devices.

But now my update has been rejected because apparently the app wants to sync 11.8MB of data to iCloud, which I can’t fathom. Where’s this data coming from all of the sudden?

I’m using the AssetBundleManager example (as I always have):

 // Download an AssetBundle
   public static IEnumerator downloadAssetBundle (string url, int version){
       string keyName = url + version.ToString();
       if (dictAssetBundleRefs.ContainsKey(keyName))
           yield return null;
       else {
           using(WWW www = WWW.LoadFromCacheOrDownload (url, version)){
               yield return www;
               if (www.error != null)
                   throw new Exception("WWW download:" + www.error);
               AssetBundleRef abRef = new AssetBundleRef (url, version);
               abRef.assetBundle = www.assetBundle;
               dictAssetBundleRefs.Add (keyName, abRef);
           }
       }
   }

Can any one suggest where to start figuring out what these files are? I don’t know what could possibly be stored on the device that might be backing up to iCloud. The Asset bundles and GlobeKit Maps are the only two things that download content and those would be more than 10 MB.

Okay, I’m guessing the issue is coming from the Screenshot plugin I’m using because it saves the screenshots to the Documents folder before pushing to the Gallery. Changing the Gallery Screenshot (iOS / Android) ScreenShotManager.cs

while(true) 
				{
					bool photoSaved = saveToGallery( iosPath );
					iPhone.SetNoBackupFlag ( iosPath );
					
					if(photoSaved) return false;
					
					yield return new WaitForSeconds(.5f);
				}

I emailed the developer to confirm this with him.