Hello,
we have to build an app with 2022.2.3f in DX12 under Windows 10/11 over a resolution of 19200x2160 pixel. Trying to build the app in windowed mode with a smaller resolution, the app crashes, when we scales the window greater then ~16384 pixel horizontal. At this time, this is an 2D emtpy app with build in render
Is there any limitation in DX12 or Unity by the horizontal resolution?
Our setup:
i7, 2x Quadro P2000, Windows 11
5x Planar UHD screens, connected via DP
We googled about this limitation, but found nothing about this.
Thanks for help!
I believe this is a Direct3D limitation: Hardware Feature Levels - Win32 apps | Microsoft Learn
Do you have a log from the crash by any chance?
Yes, it seams so. The log tells at last line: d3d12: swapchain present failed (887a0001).
Thanks :o)