App Signing using App Signing by Google Play

We use the “App Signing by Google Play”, so we don’t have the private keys to sign our APK.

So I guess our only alternative is to use the option to let UDP sign my APK with its own keys for each store.

Is that correct?

More info here:

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Anyone? I have the same problem. I let Google Play handle that so I do not have my jks or any certificates. It is all kept in a “Google Play secure server”, or so they say.
What can I do? Let UDP assign and use keys as needed?

Hey, check this out:
https://discussions.unity.com/t/817273

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I have the same question and would appreciate an official answer.

If we generate a new key, like mentioned in the post above, then this will also be “another” key than the “App Signing by Google Play” key - so we could just as well let Unity handle the UDP keys, correct?

After absolutely no response from Unity team, I decided to try it for myself.

First I tried to “let UDP manage the private keys”, which was NOT RECOMMENDED. It says it might be flagged as a dangerous app and it indeed was flagged just a few hours later.

So the only viable option was to upload my own certificate, as I’m using App Signing by Google, I used my “upload certificate” for UDP and it worked, no warnings from Google Play Protect.

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yep that worked, thanks