So I have a number of issues here but mostly emotional with the fact that none of my textures are over a meg but Unity says some are 2mb when in finder they are about 165 kb but I went through my whole project and compressed everything down. So better performance and I have the quality I’m looking for.
But my main concern is my app size after an Xcode build is about 40mb surprised by this since I don’t have 40mb worth of stuff in Unity but I’m sure unity adds things on export. I really want to be lower than 20mb for the bored movie line stander but I’m totally willing to be over if need be. I just don’t see why it would be so large.
When I throw it into a zip it’s about 17mb maybe. So my question is: Is the size of the app on the iPhone app store the size of your Xcode app pre zip or after? Or is it some other compression apple does after the fact? If so what size would I be looking at in that case? Thank you!