I am currently developing an application ( an arcade game ) with Unity and I want to release it on iOS and Android. It is almost finished , but I have a problem : the game on Android weighs 48 MB against 487 MB on IOS. It is very high and it may deter many users to downloading my application.
Do you know where is the problem ? How to solve it ?
The size of my application is normal in Unity (60 Mo) but when I put it on my IOS device , I go to settings , it is written that it weights 487 MB. Do you know why ?
I’m having same issue. @mechwarr@Robin1002 did you ever solve issue?
When I build a empty scene unity project for iOS I get a xcode project that is around 40mb.
After I archive build in Xcode my build is at 403mb?
I’ve been searching online and not finding anything that solves issue.