I can’t seem to find this in the forums. I guess all my keyword searches are dancing around what the topics must have been labeled.
Basically, I don’t want my game to reset when I return to the iPhone main screen or switch to another app in multitasking. I tried using Application.runInBackground but it didn’t have any effect.
I should elaborate. It starts off with the introduction scene. Just a logo and then it loads the main menu. No matter what scene you leave from, it will always load the intro scene again.
Did you leave the application and go straight back in (to ensure its not killed out by iOS due to lack of available ram) and did you ensure to be on a 3GS+ device so you have background tasks at all? 3G / itouch 2nd gen don’t have it.
1.7 is from before multitasking, so didn’t have it when I switched over to 3. As far as I am aware it was never updated after I changed. Some user may have come up with a solution which may have been posted on these forums.
Whether multitasking works or not depends on how the project is built in XCode (specifically the base SDK, which should be the latest version), not Unity.
switched back means you opened the task bar and went in that way, right?
and the entry in the plist wasn’t added that tells xcode to terminate the application
What I do is I have the application open, I then either press the iPhone home button to escape or double tap it to switch to some other application. When I return to my Unity app, it starts from the beginning as if I’ve never used it.
I booted up the Penolpe demo and the same problem is happening. It’s not just occurring with my game. Some setting must be off.