App will not run on iPad

Hey All,
I tried building my app today to test it out on my iPad 2. It builds, no erros, gets to the splash screen, however, the program SIGABRT

- (void) startUnity:(UIApplication*)application
{	
#if ENABLE_INTERNAL_PROFILER
	GC_notify_event = (void*)gccallback;
#endif
	
	char const* appPath = [[[NSBundle mainBundle] bundlePath]UTF8String];
	UnityInitApplication(appPath);

It SIGABRT’s ate UnityInitApplication(appPath);

console says

-> registered mono modules
-> applicationDidFinishLaunching()
* Assertion: should not be reached at tramp-arm.c:724

any ideas?

Ben

clean the project, reexport from unity and rebuild.

Saw that twice the past few weeks and was already related to a previous build not being cleaned / rebuilt correctly by xcode