Hi,
Looking for help in the early stages of my Unity development life.
I am unable to get my app running, I just get a blank screen after the loading bar has completed. Tested in WebGL (Chrome and Edge), Android and Standalone PC. I’m hoping I missed something fundamental.
In the Unity IDE, it runs fine. (2019.2.4f1). I am using ShareMyGame.com to test the WebGL, so that I am confident that the platform supports WebGL. Another tutorial game I uploaded works fine.
ShareMyGame.com by GameDev.tv (Available until 26/09/2019)
I call it an app rather than a game, as it is a simple interface with 5 buttons, a text edit box, and a dynamic list of buttons in a scroll rect. Clicking the buttons starts and stops a timer and saves the times to a List<>.
I have checked the console and there are no error messages. I do not know how to trace potential issues any other way.
I added Debug.Log messages to Awake() and Start() attached to the main camera, and these are not output in the console; no code is running.
(This issue started as a post here , when I thought it was only WebGL)