I just upgraded to Unity 3.2, and rebuilt my application for re-submission to the App Store.
Our game incorporates Crystal SDK, and I suddenly noticed that we had a crash when exiting the Crystal UI.
Program received signal: “EXC_BAD_ACCESS”.
And the console indicated: "<Warning>: Application '...' exited abnormally with signal 11: Segmentation fault"
I fiddled around a bit and found that uncommenting the “SetAudioSessionActive(true)” line in xcode solved the issue. So apparently it has something to do with reactivating the audio session.
I currently no longer deactivate the session, but simply stop/start the audiosource playing the music.
Has anybody else found a similar issue with 3.2? I’m using Crystal SDK version 1.6_build-0174_sdk-4.2.
I’m not sure this is a Unity-side issue, but I thought I’d comment here and possibly find out.