‘Quantum Supremacy’ is the ability of a Quantum computer chip to solve a problem more accurately. The thing is once things are Quantum the probability of errors appearing grow exponentially and the Supremacy is a misleading term for accuracy or reduced error rates.
Once this threshold in accuracy is reached and scientifically proven it opens the doors for Quantum computers to do the work of supercomputers and that changes computing as we know it.
At some point in the future Intel, Amd, Google or Dwave could be adding Quantum Cores or CPUs to our desktop computers/game consoles or smartphones.
So what kind of performance boosts do you think Quantum computing (QC) could bring to game development?
Could it speed up…?
Pathfinding
Compression/Decompression e.g. Network Data Transfer
AI Processing (AI’s simulate a network of nodes that respond to an input, could QC speed up this process?)
Raytracing and Renderings more complex processes could be boosted in performance.
We could see a future where we are back to comparing platforms based on how many bits they have only this time Qbits…
Might Unity need a QBurst compiler technology to allow games to take advantage of QCs processing power without needing to know how to work with Qbits?
I suspect that those traditional ways of viewing computing power won’t fit the new paradigm: The thing is a Quantum computer in theory, can do work that would take many supercomputers a lot of processor cycles, on one chip and in less time.
e.g. lets say you have a 128 Qbit single core cpu that runs at 1 Mhz, but can do the calculations it would take a T500 supercomputer minutes to do in a second and for a tiny fraction of the power.
It has nothing to do with games because quantum is not practical for games in any way, the tech is still decades away from being viable for anything more than the most niche fields, and it won’t see consumer use for even longer. You might as well be asking what unicorn farts will mean for game design.