Hi I’m trying to build Windows Store UWP’s app with the last version of unity. Unity make the build, and running it in desktop works. In the emulators works too. But when i build for ARM’s cpu on the device (lumia 930 windows10 mobile 10.0.10586.318) visual studio warns me that “appCallbacks = new AppCallbacks();” throws a FileNotFound exception. I can press continue, but then app crashes…someone can help me?
P.s: sorry for my bad english
Try removing spaces and special characters from the Product Name in the Player Settings (in Unity, before generating the final Visual Studio project). It seems that it doesn’t find the splash screen (or something else), if there are spaces or special characters in the name.