Appcontroller kFPS

I seem to have ran into a strange problem where my game runs at 30fps regardless of if I change the value to 60 in the app controller, any thoughts on why this could be?

I’ve also tried doing a clean build with a different project but still have the same problem.

Thanks :slight_smile:

that means that your game is slow 8). Well not really slow, but it takes more then 16.6ms to simulate/draw one frame

So far all thats in my scene is my character animation looping?

I tried the same thing on my iPad but even after changing the fps it wont go above 36? The original testing was done on an iPhone one so I thought there would have been a much bigger difference?

well - i can’t say from your desc - try remote/internal profiler to see what’s going on
check usual perf advices (maybe you have native + pixel lights + msaa ;-))

Hi Alexy,

I just double checked I’m only using 1 point light in my scene with no anti-aliasing. On my iPad I seem to be getting around 29fps when my appcontroller is set to 30 but when I try setting it to 60 my fps only goes up to 37. So I’ve only gained 8fps by doubling the value in the app controller.

My scene cant be that slow if it runs at 29fps when its set at 30 but I dont understand why it hardly increases when I double it?

Here is the data from the profiler at 30 fps:

http://bit.ly/mOmHlO

And here is the data from when the appcontroller is at 60fps:

http://bit.ly/jiagDP

I seem to have got it up to 45fps and it looks like its running smooth , do I need to worry about any vsync issues as I know its preferable to have an fps of either 30 or 60?

Thanks.

Any thoughts on this vsync issue ? Everything seems to be running fine at the moment but my main concern is that it may become an issue later on once it is released and more people start to play the game?

  1. the actual fps will never BE 30 if you set 30. It will range from 29 to 31 - this is perfectly normal.
  2. your actual app’s fps seems to be 37 fps. And now 45.
  3. use caddisplaylink as in appcontroller.mm.