appdata_full in URP

Wonderong if someone could please help me, What is the equivalent of appdata_full from UnityCG.cginc in URP
struct appdata_full {
float4 vertex : POSITION;
float4 tangent : TANGENT;
float3 normal : NORMAL;
float4 texcoord : TEXCOORD0;
float4 texcoord1 : TEXCOORD1;
float4 texcoord2 : TEXCOORD2;
float4 texcoord3 : TEXCOORD3;
fixed4 color : COLOR;
UNITY_VERTEX_INPUT_INSTANCE_ID
};

Just copy the appdata_full from UnityCG.cginc? I don’t see what problem that you are facing. You are supposed to declare you own vertex inputs if you are using vertex shaders. The built-in just has a one-in-all include file “UnityCG.cginc” that declares all for you. But practically fx shaders utilizing vertex inputs usually just have their own declarations, ignoring the one from the include file.