Apple apps must be iOS7 compliant to be accepted?

I thought I read somewhere a bit ago that all apps submitted to Apple store need to be iOS 7 compliant.

Which means you need to build with Xcode 5 minimum or latest version of Xcode.

Is this true?

Yes, unless you build with Xcode 5 your app will not pass the initial validation. This DOES NOT mean you must only support iOS 7, just build with the iOS 7 base SDK and you can still target back to iOS 4.3

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Ugh. I still have Unity 3.5.7.

Anyone have luck using Xcode 5 and Unity 3.5.7?

Wait what? Did they move up the requirement again?!

I am in the same situation unfortunately :frowning:

If guys are registered iOS devs don’t you read the warnings or notifications Apple sends or what they write at dev portal? :slight_smile:

I think there were 2-3 mails about February 1st so at least Unity guys should know about the change.

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Sorry, no idea; however as a workaround you could COPY the Xcode project and open it with Xcode 5. Although this will require you to futz around with Xcode locations.

FYI you can still download older versions of Xcode from the Dev Portal (I was still using Xcode 3 for the Plist editor because early versions of Xcode 4 hosed binary Plist files)

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I did have some luck, but it was a terrible experience and I wouldn’t wish it upon anyone who can avoid it. I had to hand-tweak a bunch of stuff. The first time I did it the build took me 4 hours to complete, and even on future builds it still took quite a while. Not to mention that it just outright breaks workflows because you can’t really test things by just clicking “Build and Run” anymore.

So, I upgraded my personal legacy projects, and we’re now upgrading any legacy work projects as well if we have to work on them (even though aside from this most stuff we started in 3.x is perfectly fine to continue in 3.x).

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