Apple now allows 3rd-party devtools, revised guidelines

From Newsroom - Apple

Here are the sections from the newly updated Developer License Agreement:

That’s great news thanks!

w00t, mods unsticky the iOS4 thread please!!!

Does this mean Flash is now also allowed?

Not much of a surprise really, but it’s good to have an official statement about the matter at last.

Finally we can put that (and the epic topic about the subject) to rest :slight_smile:

EDIT: I think Flash is still breaking the contract by circumventing X-Code.

ok UT, now stop all that c++ nonsense and get back to work on actual features! :wink:

This is great news considering I made my Unity Pro w/ iPhone purchase yesterday. :slight_smile:

Got the first notice about this while chilling in the IRC channel. :wink:

I hate Flash!!! :evil: :evil:

Well, I love it. Not necessarily as an end-user, but I make a large percentage of my income with Flash.
Plus, FlashDevelop is still the best code-editor I’ve ever used. Clean, fast and intelligent. MonoDevelop could learn a thing or two from FlashDevelop.

But that doesn’t mean I would want Flash to be allowed on iOS, I was just curious.

Like the 2D engine that was supposed to be built into 3.0! :smile:

Yes, it does. And boy does that mean about 200,000 pieces of shit will soon be in the appstore :frowning:

Luckily Fash sucks and is bloated, it will run like shit on the iOS devices. In addition, it will not support all the device features.

sweet, they can hang out with the 500,000 already there!

Yup

On the other hand, I’d love to play Windosill or The Fool and His Money on my iPad. So maybe some good will come of allowing Flash.

I doubt that: