Apple Registered Developer Question

Hey all,

I know this doesn’t really involve Unity but many here in the forums have been through the process. How long would it take for a company to get approved? I can’t register as a single developer so I imagine it might take longer? Wasn’t sure if I was still in for the 3 month wait times?

Also if I wanted to distribute the Unity app outside of the App Store, I believe I need to buy the enterprise license and then distribute through iTunes? That’s the only other option right? I’m not trying to sell the app through iTunes only distribute.

Thanks for any help and insight!

Sorry about asking here, I just knew you’d have gone through the experience and might have some tips or info. Also figured I’d get a more straight answer on here than the “Your time may vary.” answer from Apple.

Define “outside of appstore”. Enterprise gives you inhouse distribution but there is no way to distribute outside of the appstore to the public, at least not unless you do an open source project which they can build themself

Apps with the enterprise license are not distributed through iTunes; you need to set up servers, or you can try a service like this. You need a DUNS number to be eligible for an enterprise license (until recently you also needed 500 employees, so that’s an improvement).

–Eric

Thanks for the info, that should get me pointed in the right direction.

“Outside of appstore” - Distributed to a large base of users all under one corporation. (think gov’t) The whole reason for by-passing the AppStore is security and data sensitivity concerns. Building or licensing an app server looks to be the way to go. The client won’t let the app reside on the appstore no matter any security that can be built in.

It sounds as though we’ve got to make some calls to Apple to see about getting the Enterprise license being the contractor to the much larger entity. But thanks to both of you… got me a way to start. =)