Apple rejecting my iphone app

Can someone explain why the unity platform keeps causing my app to crash? Apple won’t take it because of this and my developer says it is a flaw/bug in the Unity platform.

Well, I can say … it’s definitely not a bug/flaw in Unity … because many Unity games are on the app store now.

What did Apple say in the rejection note?? My unity app was rejected once… but it was because I did something wrong with the code signing … but fixed it and all went well after that.

they just said that my app couldn’t be accepted because it kept crashing.

Look at his previous posts , e.g. “a developer that built my iphone game in Unity Pro and won’t help me convert it to the iphone”
@twin8885 if you really want help you gotta post a lot more detail about the problem you are having.
As it is, your posts contain almost no useful information, like error messages, who developed your game, etc. This just seems like trolling to me. Just my opinion.

I am not trying to be vague in my details, I just don’t understand any of this stuff. To make a long story short, a miscommunication with my developer left me with a game that was done, but not ready for distribution to the app store.

So, I struggled but eventually got things ready for the app store, submitted and got a notification that my app was denied because it was crashing.

I discussed this with my developer and he said it was a noted flaw with the Unity iphone platform, thus I am seeing if someone could offer any alternatives opposed to waiting for the fix to come out.

So, I just don’t really know what I can post. I will see if I can get a crash report and post it up here.

OK sorry about that. There is some real good advice in this thread: http://forum.unity3d.com/viewtopic.php?t=16638 Good luck I am sure you will find it, or it will get fixed in the next release.

Please submit your project as bug report and attach detailed instructions how problem could be reproduced.