I installed SDK 3.2.2 so I can build an iPad version of my game. I noticed the lowest target version in Xcode is 3.0. Does this mean OS 2.x is deprecated/obsoleted by Apple? Is it possible to build a Unity game supporting iPad while also supporting iPod touch users still on 2.x? My game currently requires OS 2.2.1 or later and I’m using no v.3 specific functions.
First gen devices won’t work with iOS 4. iOS 4 is free… i bet soon we all have to build for 4 only - this way Apple will force people to buy newer devices - at least I hope this will happen! I don’t like to support the slower devices any longer, actually I would love to see the 3GS as the lowest supported device next year. No more memory problems ahhhh
But at the moment you can still build for 2.21 as far as I know.
The OS2 SDK has been cut for quite some time before already. The remaining amount of users on os2 either never use itunes or don’t want to pay $5 for a very strong os upgrade … not exactly the kind of user one wants anyway with commercial development (those who don’t want to pay anything or are not really connected to the iOS world at all)
Randy, thanks! I’m downloading the 4.0 beta SDK now. Where do you set the Deployment Target? I see where the Base SDK is in the Project Info in XCode but I can’t find deployment target.
All, I installed the 4.0 SDK, now when I open my Unity xcode project, it says “base sdk missing” and there is no deployment target anywhere in the Project Info.
The release notes for SDK say
““Menu item: “Upgrade Current Target for iPad…” to convert to Universal app ! - Base SDK is set to iPhone SDK 4.0 ! - iPhone OS Deployment Target is set to iPhone OS 3.2 or earlier ! - Targeted Device Family is set to iPhone/iPad””
I see the Project menu item however the item is greyed out. iPhone OS Deployment Target and Targeted Device family are missing from the Project Info
Randy, unfortunately the menu items you mention in that post are missing/ not available to me. Do you use the XCode project produced by Unity build or did you hack your own XCode project? I am using the one produced by Unity.
I verified the deployment target was really missing from the xcode project sometimes. There is a versioning snafu I keep running into. I’ve detailed it here http://forum.unity3d.com/viewtopic.php?t=55049