Apple Vision Pro issue with lights

Hello There,

I’m working on the Apple Vision Pro at the moment, and trying to get the visual I want out of 3D model.
Everything works as expected for now I can test and deploy my app without any issue except for one thing the lights.

The doc here Unity PolySpatial Lighting Support | PolySpatial visionOS | 1.1.6
says that it should support 4 dynamic lights and in my case they seem completely ignored no matter which parameter I provide (directional, spot, point) flagged as important…

What I see is basically the materials in use in the scene UniversalRenderPipeline/Lit without direct lighting (no diffuse, no specular highlight), changing some properties work, but it’s as they didn’t know light sources exist. It only shows ambient and environment reflections.

Is it normal or am I missing something ?

Thanks for helping.

There’s a better forum for visionOS and PolySpatial questions at visionOS - Unity Discussions