The Application.backgroundLoadingPriority setting appears to have no effect on CPU usage when loading a scene with Addressables, regardless of whether it’s set to ThreadPriority.Low or ThreadPriority.High. This issue occurs even with a very simple scene consisting of only three game objects (a camera, a light, and a cube) and no custom scripts.
System Information:
- Operating System: Windows 10
- Addressables Version: 2.0.8
- Unity Version: 2023.1.0f1
