Hi,
A lot of what I do involves printing images from unity. I’ve been using Application.CaptureScreenshot to create png’s and have noticed a difference in colour between the saved png and what is shown in unity on screen.
I’ve tried changing the colour space in photoshop but with no luck, although I don’t fully understand what I’m doing there…
If anyone has any ideas of how to save out a screenshot with the same colours as appears in unity it’d be much appreciated. Maybe there’s a toggle somewhere in unity or perhaps rendering to a texture and saving that way would help.
Thanks in advance
Left is the png, right is using osx’s screen capture hotkey