Application.CaptureScreenshot - Colour Space?

Hi,

A lot of what I do involves printing images from unity. I’ve been using Application.CaptureScreenshot to create png’s and have noticed a difference in colour between the saved png and what is shown in unity on screen.

I’ve tried changing the colour space in photoshop but with no luck, although I don’t fully understand what I’m doing there…

If anyone has any ideas of how to save out a screenshot with the same colours as appears in unity it’d be much appreciated. Maybe there’s a toggle somewhere in unity or perhaps rendering to a texture and saving that way would help.

Thanks in advance

Left is the png, right is using osx’s screen capture hotkey

fixed.

In photoshop, edit… assign profile… display. and the colours are as they appear in unity.

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