Application.CaptureScreenshot supersizing doesn't work for Canvas?

Hello,

I’m trying to capture high-res screenshots from my game but I couldn’t make Application.CaptureScreenshot to supersize UI elements(It just scales up pixels instead of rendering at supersized res. but renders the mesh in same scene.

Is there a way to supersample Canvas elements. ?

Changing Canvas render mode from Screen Space to World Space solved the issue. Thanks!