Application component for Distribution

Just double checking, All I submit is a zipped up copy of the game binary in the build folder, not any sub folders of stuff in the build folder correct? That is all I have been doing and I have a ton in queue that are in review status at apple. I want to make sure that I didn’t also have to send everything that was in the build folder and that the package that was built was all that is required.

Surely with all the hundreds of owners of the iPhone-Unity and have distributed applications could just drop a yes or a no please? Many thanks!
(or even anyone from Unity for that matter :slight_smile: )
Just trying to make sure that I don’t run into a dumb mistake on my part.

Your terminology is a little confusing because apps are “bundles” which are actually folders.

In the build folder you’ll find the app binary (“whatever.app”) and a temporary build folder (“Unity-iPhone.build”).

Zip up the “whatever.app” file (it’s actually a folder, so if you’re zipping from the command line, use recursion) and submit that to Apple.

Thx for the confirmation, that’s what I have been doing
Just takes a while to get through quality control then