Application crash on startup, iPad 2 iOS 5.0.1

Hello all,
I’ve been working in a large project using Unity 3.3, iOS 4.x and Xcode 4.0 and it worked successfully in the iPad device.

I switched to Unity 3.4 and it gave me the following error:

Star[1378:707] → registered mono modules 0x57c080
→ applicationDidFinishLaunching()

  • Assertion: should not be reached at tramp-arm.c:724

I thought the problem was the Xcode, so I upgraded it to the 4.2.1 and upgraded the iPad to iOS 5.0.1. I still have the same error as above.

I searched in the forum and I found similar posts describing this problem, but none of them have solved my problem.

Is there any other information I could post in order to help in the troubleshooting?
Any kind of information is really appreciated.

Regards
Walter.

Heya walter, I’m not an expert (disclaimer here). I’m developing a game for the iOS myself, and though maybe I could, even if a little. Are you using any 3rd party libraries when building your Unity project in Xcode?

Thanks for your help.

Works in Unity 3.5.0f1