I have described the task and paste i small piece of code I have asked about. But instead of the response MUSE showing me the following error message " Application error: a client-side exception has occurred (see the browser console for more information)." What am I douing wrong? Below is my prompt for MUSE:
My Windows desktop application starts to run in flatscreen mode. But in the start menu user can choose - continue in flatscreen mode or switch to PC VR mode. There is the code for switching to VR mode:
private IEnumerator EnableXR_coroutine ()
{
_state = State.InitializingVR;
yield return XRGeneralSettings.Instance.Manager.InitializeLoader();
if (XRGeneralSettings.Instance.Manager.activeLoader == null)
{
_state = State.InitVR_Failed;
Debug.LogError("Initializing XR Failed. Check Editor or Player log for details.");
}
else
{
Debug.Log("Starting XR...");
XRGeneralSettings.Instance.Manager.StartSubsystems();
_state = State.InitVR_OK;
}
}
Is that enough to enable VR mode or have I missed something important?
The code snippet you provided is a coroutine for enabling VR mode in your application using Unity’s XR system. It initializes the XR loader and starts the subsystems if the loader is successfully initialized. This should be sufficient to enable VR mode in your application. However, there are a few additional things to consider :
Make sure you have the appropriate XR plugin installed for the target platform (e.g., OpenVR, Oculus, or Windows Mixed Reality). You can install these plugins via the Unity Package Manager
Ensure that your project’s XR settings are correctly configured. Go to Edit > Project Settings > XR Plugin Management and enable the desired XR plugin for your target platform
If you plan to switch between flatscreen and VR mode during runtime, you might need to disable VR mode when switching back to flatscreen. To do this, you can create another coroutine similar to the one you provided, but instead of initializing the loader and starting the subsystems, you would stop the subsystems and deinitialize the loader :
Finally, ensure that your camera and input systems are correctly set up to work with both flatscreen and VR modes. The Unity XR Interaction Toolkit can help with setting up interactions and input for VR