Application.ExternalCall not working...seriously?

I have a web build that sends events to Google Analytics. Ever since upgrading to Unity 2.6 commands will not be sent. I’m using firebug to test if a message is actually being sent to google. It’s almost as if the commands are not being compiled into the application…

External calls are showing as expected in the Unity Console.

Any thoughts?

Example Call:

Application.ExternalCall( "pageTracker._trackEvent", "CategoryA","Discovery_Info",hit.collider.gameObject.name, timeRunning) ;//Google

What does your websites JS code look like on which you call the function?

At the bottom of the page, just before I have the default google code added:

<script type="text/javascript">
var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
</script>
<script type="text/javascript">
try {
var pageTracker = _gat._getTracker("UA-XXXXXXX-X");
pageTracker._setDomainName(".mydomain.com");
pageTracker._trackPageview();
} catch(err) {}</script>