Application.isConsolePlatform is misleaing

Application.isConsolePlatform should return true for game consoles like xbox, playstation and switch or for the server build that runs in a console (terminal)?

I am almost certain that in the context of a game engine “Console” would refer to PS, Xbox, etc, and not a headless build. The documentation should be added to to make that clear and unambiguous, though. I went ahead and reported the ambiguity as an issue on the documentation page.

Thanks, but it doesn’t work on switch