Is there a way to check if the user is running a WebGL version of my application? Application.isWebPlayer exists, but no webgl, so is there another way to check?
use : Application.platform == RuntimePlatform.WebGLPlayer;
There’s also platform define.
http://docs.unity3d.com/Manual/PlatformDependentCompilation.html
#if UNITY_WEBGL
Debug.Log("WebGL");
#endif