"Application.isWebGL" equivalant?

Is there a way to check if the user is running a WebGL version of my application? Application.isWebPlayer exists, but no webgl, so is there another way to check?

use : Application.platform == RuntimePlatform.WebGLPlayer;

There’s also platform define.

http://docs.unity3d.com/Manual/PlatformDependentCompilation.html

#if UNITY_WEBGL
  Debug.Log("WebGL");
#endif