what i want is a way to transfer my player to scene 2 - 3 - 4 fx, in scene 1 i have a house with 2 entrances, when player start he starts out there and can enter any of the 2 doors he want to, but! if i decide to go back outside i spawn at the "start of the new game" i want it to transfer the player to the outside infront of the door he just went though! please help me :(
I would use DontDestroyOnLoad(player) and just position your next level where the previous left off. Then when another level loads, Everything will be deleted except for the player, who will remain in the same position with everything identical to how it was before.
Just load the scene so that the door will line up with the position the player will be in when he passes through and you will be fine.
You will have to use Player Prefs. They are a way of saving data like health ammo or any other variable you can think of really. Used right this will help you transfer players to new scenes and stuff. It saves the data locally on the computer.