Application load level carrying over variables

hey all;

I have a problem which I’ve found; when I go to my menu and hit restart level; some variables carry through with me (camera rotation). The variable in question is static; could that be why? I was under the impression that Application.LoadLevel(1); deleted all the game content, and reloaded it?

anyway; what could I be doing wrong?

Thanks, Bobblehead.

I’m under the assumption that static variables always survive the load, so that might be why. Not really certain though, but it’s a good thing to start with to see if that’s it :wink: