It seems that these 2 properties are not update when you use Application.LoadLevelAdditive().
Moreover, these two properties seems to be update only next frame, even using Application.LoadLevel() function.
Does anyone have any similar issue? Is a known issue, bug, or something?
LoadLevelAdditive does not change the core scene, its still the original one loaded.
What you want to do is implement a set that stores all currently loaded scenes when you request an additional one to be loaded cause after a loadadditive you have 2 scenes loaded (ok 1.9, cause occlusion culling will not load additive)
Does it mean that if a load a new scene additively, it is going to be considered part of the current one?
Does it also mean that if I’m going to load a new level all previous added scene will be unloaded automatically?
I guess the documentation is a bit misaligned.
“The level index that was last loaded”
Should be:
“The current level index”