Application.LoadLevel causes crash on Android.

I'm playing with some tutorials and I find that when I use Application.LoadLevel to switch from one scene to the next my application crashes. I didn't see any output in the LogCat to indicate what happened.

Is this a known issue? What sorts of problems could cause this? How could I avoid it?

Found my answer, actually. It's because the new scene had a terrain, which apparently isn't supported in Android. I saw in the preview that the scene kept giving me an error about _MainTex. It never showed up in LogCat, but I did see it in the unity console. The info that helped came from This post.

Just to clarify. This would have been a shader problem, not a terrain problem specifically.