I use Application.LoadLevel (string, int, async, doesn’t matter) in streamed web player and it will NOT work. No error, simply nothing happens. The same code works in standalone, and regular web player when streamed is disabled. There are no error codes in the web player log files either. I’m hoping you guys can get this fixed by beta 20!
I also believe the function OnLevelWasLoaded is still called but nonetheless, the level does not load. I do also wait for CanStreamLevelBeLoaded. This is very important to get fixed. If you guys need any more information, please ask! This happens with any scene, thats why i didn’t add a case # to this.