Application.Loadlevel doesn't work even though my level is in Build Settings

Hi there,

I have seen similar problems but I couldn’t find any answer that helped me.
I have a simple menu :

using UnityEngine;
using System.Collections;

public class Menu : MonoBehaviour {
	void OnGUI () {
		// Make a background box
		GUI.Box(new Rect(Screen.width / 4f, Screen.height/4, Screen.width /2 , Screen.height / 2), "Loader Menu");
		// Make the first button. If it is pressed, Application.Loadlevel (1) will be executed
		if(GUI.Button(new Rect(Screen.width / 2.5f, Screen.height/3, Screen.width / 5, Screen.height / 10), "Load Game")) {
		// Make the second button.
		if(GUI.Button(new Rect(Screen.width / 2.5f, Screen.height/2, Screen.width / 5, Screen.height / 10), "Quit Game"))

And I have put my two scenes Menu and Game in Build Settings but still, the scene won’t load after I clicked on it. Anyone knows why ? :slight_smile:

Thanks in advance! ^^

This problem is solved! It actually loaded the scene but I could not see it because of my camera angle, so I didn’t see any change! :wink:

I think you have been struck by the old “1 is not equal to first” problem many new to scripting ends up having!


Will NOT load the first lvl in your build settings, but the second. I guess since you say nothing happens you probably only have one scene added?

The first scene is 0, the second is 1, the third is 2 etc.
The same goes for lists and every other index in scripting, 0 is always the first entry :wink:

Oh, just for tips you can also load lvl with strings;