Application.LoadLevel error

Hi!
I am making a Pong game for a school project, and I have a script that when you press a button, the ball resets. Everything works just fine, but if I switch my platform to android, and I tap the reset button on my android device, nothing happens. But if I click the button on my PC, it works. After I click the button on the PC, it works on my android device too! I think the problem is in the Application.LoadLevel line in a other script. I dont know what the problem is, and I could really use some help.

My script:

#pragma strict

 static var playerScore01 : int = 0;
 static var playerScore02 : int = 0;

	 var theSkin : GUISkin;

	 var theBall : Transform;

function Start () {
	theBall = GameObject.FindGameObjectWithTag ("Ball").transform;
}

 static function Score (wallName : String) {
	if (wallName == "rightWall")
	{
		playerScore01 += 1;
	}
	else {
		playerScore02 += 1;
	}
		if (playerScore01 == 10) {
		
			Application.LoadLevel("OrangeWins");
			
			Debug.Log("OrangeWins");
		}
		if (playerScore02 == 10) {
		
			Application.LoadLevel("OrangeWins");
			
			Debug.Log("PurpleWins");
		
		}
		if (Application.LoadLevel == true) {
			playerScore01 = 0;
			playerScore02 = 0;
			
		
			
		
		}
	Debug.Log("Player Score 1 is" + playerScore01);
	Debug.Log("Player Score 2 is" + playerScore02);
	
		
		
}

	 function OnGUI () {
	if (Input.GetMouseButton) {
		GUI.skin = theSkin;
		GUI.Label ( new Rect (Screen.width/2-150-18, 20, 100, 100), "" + playerScore01);
		GUI.Label ( new Rect (Screen.width/2+150-18, 20, 100, 100), "" + playerScore02);
	
	
	
	if (GUI.Button ( new Rect (Screen.width/2-121/2, 35, 121, 53), "RESET")) {
		playerScore01 = 0;
		playerScore02 = 0;
		
		theBall.gameObject.SendMessage ("ResetBall");
	}
		
}
}

I am assuming that you have added all the levels to the build settings.

Possible chances :

  • Level number mismatch.
  • Error while sending or receiving the message.
  • Porting may be improper due to some warnings.

Please provide the exact error which you see in the stack trace?