Hi, I was wondering how I could use the Application.LoadLevel script to load a level after the last AI has been destroyed? I understand how I can use it with specific function, but which to do. I don’t want a WHOLE script, just a line that would let me do this function!
1 Answer
1not sure what you’re trying to do… but:
class LoadOnDestroy : MonoBehaviour
{
private static int instanceCount = 0;
void Start()
{
instanceCount ++;
}
void OnDestroy()
{
if (--instanceCount == 0)
LoadLevel(...);
}
}
would a code something like this work for your purpose?