Application.LoadLevel is not destroying anything

Hi everyone,

Is there a checkbox or something that makes Application.LoadLevel don’t destroy current Scene GameObjects?

I made a new game UIButton, and all it does is call this script:

public class LevelController : MonoBehaviour {

	public void LoadLevel(string levelName)
		Application.LoadLevel (levelName);



The Scene I call is loaded successfully, but the current scene is not being destroy… I didn’t use Application.DontDestroy… on ANY GameObject… so I really have no idea what is going on…

Any clues?

I’m having this also… any solution?