#pragma strict
var LoadingSign : Texture2D;
function Start()
{
Invoke("Loading", 2);
}
function Loading()
{
Debug.Log("The level should have loaded now.");
Application.LoadLevel("1");
}
function OnGUI(){
theGUILoad();
}
function theGUILoad(){
GUI.Label(Rect(450, 150, 400, 500), LoadingSign);
}
There are no errors on this one, just not loading level, I even added the debug.log, and nothing still.