Hi, I have a basic game over Application.LoadLevel script, and it works perfectly: But only on the unity editor. When I build and run the game, the actual level loading is slow (which I don’t mind), but when the game is over and I load the game over scene, nothing happens.
I’ve checked and re-checked the build settings, the script, and the camera depth. Nothing.
Yep, the player’s only deleted when the replay button is clicked. That’s because it otherwise won’t be able to display the score, and it’s deleted to make room for a new score and character.