Application.LoadLevel (Roguelike 2D)

Hello,

So I completed the Roguelike project tutorial. I wanted to add a Menu screen. I created a Menu scene that would load the original game scene with Application.LoadLevel.

For some reason this loads the game in day 2 and having duplicate set of objects on the hierarchy, from then each transition is 2 day. I haven’t altered the original game much. What am I missing?

Hi,

I think you could comment out with “//” the OnLevelWasLoaded method (in GameManager.cs).
Then you could set a “level = 1;” in GameOver method (in GameManager.cs). Finally, or any order you like, you could place “level++;” in Awake method (in GameManager.cs).

I think these hopefully helps some, at least me they did.

Reference material:

Greetings,
miccoa

This may not be the best answer to this problem, but I got it to work by getting rid of the InitGame() call within the Awake function of GameManager.cs and initializing the level variable to 0 instead of 1. hope that helps!