Hey, I’ve got an issue where I can’t seem to load a level in the game when a variable is a specified amount:
function CompleteGame(){
if (numSteam == "1"){
Application.LoadLevel (2);
}
}
Effectively, numSteam is the variable given to the amount of objects collected in the game, and when this reaches a certain amount, I would like another level to be loaded (“2” in the build settings).
Just to clarify, I have no previous coding or Unity experience before this project, so I don’t mind being ripped for posting a dumb question or something similar posted elsewhere! :razz: