I’ve been using Application.OpenURL() successfully so far using Unity 5.5.0 to open a PDF that’s stored in the application’s persistentDataPath on an Android device. However, after updating Unity to version 2017.2 this has stopped working on Android 7. It seems like the instruction is ignored altogether, as no errors appear on the log. It works normally on Android 6.
I’d be extremely grateful if someone could shed some light to this problem, as I really have tried everything. Perhaps there’s a security setting/update that’s messing this up?
Many thanks for your help,