Application.OpenURL to open a folder doesn't work on MacOS

In my game I am using Application.OpenURL to allow players to open the game’s save folder should they want to access it. This works fine on Windows by just passing the persistent data path into the function. However, on MacOS, this doesn’t do anything. Is there a way to open folders in Finder via a command in Unity?

System.Diagnostics.Process doesn’t work in IL2CPP though, you’d need an asset for that.