Application.Quit() crashes PC x64 standalone when running in D3D11

Application.Quit() crashes PC x64 standalone when running in D3D11. Is this a known issue or should I go through the trouble of making a repro project and bug reporting it?

Edit: Should probably note, works fine when I launch standalone with -force-d3d9 and -force-opengl, but -force-d3d11 causes the crash on quit.

Edit2: Also, the problem is easier to reproduce if you open a standalone, close it with Application.Quit(), and then open another standalone within a few seconds, and close it with Application.Quit(). Sometimes opening the program once and closing it doesn’t cause this, but repeated opens/closes definitely reproduces.

Better file a bug report, to make sure it is fixed asap.