Hi,
I’m porting a project for someone else to iOS. It runs fine, but I’m getting this:
Received memory warning. Level=1
WARNING -> applicationDidReceiveMemoryWarning()
Right after applicationDidBecomeActive - even on an empty scene.
So there should be no resources in memory. What could be causing this? I just need some ideas of things I can check/optimize.
Could it be that there’s just too much code in memory? Seems like a long shot…
The internal profiler tells me this:
used heap: 163840 allocated heap: 196608
Thanks!