applicationDidReceiveMemoryWarning

Hi,

I’m porting a project for someone else to iOS. It runs fine, but I’m getting this:

Received memory warning. Level=1
WARNING -> applicationDidReceiveMemoryWarning()

Right after applicationDidBecomeActive - even on an empty scene.
So there should be no resources in memory. What could be causing this? I just need some ideas of things I can check/optimize.
Could it be that there’s just too much code in memory? Seems like a long shot…

The internal profiler tells me this:

used heap: 163840 allocated heap: 196608

Thanks!

Hi Smag,
There is dedicated memory warning troubleshooting section in Unity Manual: Unity - Manual: Troubleshooting