Apply 2 shaders on one object

Hi,

how do i apply 2 shaders on one object?
Say e.g. i want the included rockmesh model to be furry and cartoony. I’m using this shader for the fur. I can now apply one of them on the rock via the inspector tab. So the rock can either be furry or toony, but how can i apply them both to the rock, so that i get a catoony flurry one?

You could write a new shader that uses the UsePass command to render the pass(s) from one shader, followed by the pass(s) from the other. However, that may or may not produce the desired effect. Otherwise, you simply have to manually combine the functionality of the two shaders into one.