I currently have a rigged upper body of a human character in Unity, which includes the spine, arms, hands, and head. There’s an attached script and animator which activate specific animations, and it functions without any issues. Notably, there’s no avatar defined in the animator, but it still operates flawlessly. My goal is to create a duplicate of just the hand from this rig and position this duplicate hand separately within the game environment, while still keeping the original hand on the rig. I’d like this duplicate hand to perform the animations as the original rig’s hand when they occur, without having to re-import it or create new animations. Is there a way to achieve this in Unity without starting from scratch?
I’ve attempted to simply copy the hand, attach an animator and the script to it, but it hasn’t been successful. What could I be overlooking?